Gates of Chaos is a monthly event that will be occuring instead of the monthly
Gungl Exile invasions.
The event brings you destroyers of chaos
reputation, as well as a lot of unique items one could obtain after its over
including best weapons and jewerly in the game, and new mounts. More about all
that later.
This is a very complicated instance that requires full
cooperation between members of different teams. You should be prepaired and
stocked up to your best as far as scrolls and summons are concerned. If you are
not - think twice before queueing. Better yet - find a party that is stocked as
good as you are and go with them. It is not a cheap instance, but the rewards
are unique and do not have analogues anywhere in faeo, not even on the Trade
Fairs.
The event can be separated into 3 stages.
Stage 1:
Opening the Gates
In order to participate in this stage, once the
invasion is announced in the news, one has to go to Sheara (to get there talk to
the Dragon) and ask for The Gift of Insight. WIth it you have 4 days to obtain Golden Scales - standart drop rules apply - they drop from any
non-quest and non-instance monster at random unless its level is more than 1
lower than your own. This stage is not mandatory, but it provides you with a
cool blessing depending on your level and number of scales you collected. The
blessing lasts 8 hours and only works inside the chaos gate.
Stage 2:
March to the Gates
Once the geates open, teams of magmars and
humans will rush in in order to destroy the forces of Chaos. Both radces will
understand each other in this period of time and will be able to communicate
(both inside and outside the instance). The teams consist of 5 people of each
race. Standart battlefield queue rules apply; level groups are 4, 5-6, 7-8,
9-10, 11-12. Fight time outs are 20 seconds.
Team goal is to kill the
boss. Boss is different for each level group:
Level 4 – Army
of Chaos GunglXO
Level 5-6 – DefilerDO
Level 7-8 – DefilerXO
Level 9-10 – General UyarrMO
Level 11-12 – Large Egnu
Attention! Make sure you have at least
5-6 hours to spare when you queue up. If you leave before you slay the boss you
get a curse that lowers your damage by 2%, if you leave second time - it lowers
by 10%, third time - 20%, fourth time - you cannot queue up again. If in doubt -
don't queue. Better safe, than sorry.
If you kill the boss, but lose the
battle in which he died - victory does not count and you have to go again. So,
not to waste, summons, better be prepaired from start. For slaying each boss a
person will get 20 chaos particles, but also can obtain up to 10 extra ones from
just hunting the monsters in location. The only ones that drop particles are
monsters you attack, not the ones you summon. After 8 hours pass, the next stage
- Arrival of giants is about to start.
Stage 3: Arrival of the
Giants.
This is an event for the mages only. Think the bosses were
easy? Think again. The event happens in the fortress of captivity,
access to which will be open only to people level 11+. Everyone who joins the
fight will get a special buff, making ALL of their hits/casts stronger and critical.
Reward for the fight is based on the amount of damage you deal and consists of
chaos partiles and destroyers of chaos reputation.
How to fight
Chaos.
Gungls (all kinds) use:
Cloning - makes 3 copies of itself, can be removed with scrolls
of purification or antichaos.
Poison - pretty weak, but does not stop till you either die or
use antidote or antichaos to heal it.
Fatal Trap - does 65 damage to you and weakens your blows by
6%. Makes little sense to take it off, but if you accumulate several of these
effects - remove them with antichaos. Level 4s have no way of removing this
effect, so just try to kill it as soon as you can if you see this
happening.
Defilers (all kinds) use:
Resurrection - heals the enemy 250 HP in 10 seconds. To fix it
DO NOT BLOCK. If someone in your party did block - remove it with antichaos
ASAP.
Shock Blow - twice every defiler will cast this on all the
opponents at once. Poison makes you lose 1500 hp in 90 seconds. Remove with
antichaos as soon as you can.
Paralytic Charge - causes 129 damage on one opponent. After you
get hit with it several times - you get stunned for 1 second and lose 350 life.
So when you see 2+ effects on yourself - use antichaos.
Harder monsters
use stronger magic, but regardless, it can all be removed with antichaos
scrolls. Any kind of sntichaos scroll is capable of getting things done, the
only difference is how many you can put in one slot.
For example, Egnus
will use Beetleness, and generals uyarrMO will do the same things the
Exile does on Plato.
Chaos Particles:
To receive the maximum
possible quantity of particles, teams must score the following number of points
according to their level:
Level 4 – 14 points
Level 5-6 – 59
points
Level 7-8 – 163 points
Level 9-10 – 375 points
Level 11-12 – 807
points
One gets points by killing monsters, but not the ones summoned by
other monsters, just the originals.
Points received...
for an Army
of Chaos Gungl – 1 point
for an Army of Chaos GunglDO – 2 points
for an
Army of Chaos GunglVO – 3 points
for an Army of Chaos GunglXO – 4
points
for a GunglXO Shaman – 6 points
for a DefilerDO – 8 points
for a
DefilerXO – 18 points
for a General UyarrMO – 36 points
for a Large Egnu –
72 points
If you get max points for your level you will gain 30 particles
instead of 20. And last, but not least, here're the rewards!