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Tactics from here on change. You dont need antimagic any more, your belt should have 1 or 2 slots of charm dispersals, and res should be poison, life, giant, blood/power, in any quantities you feel safe handling.
Trip to Bone Golem
Magic
To remove
Necromancer Wraith
with 1170 hp
Skeleton Sentinel
with 780 hp x4
Skeleton Guardsman
with 1300 hp x3 in location
Mage
N
ecrom
ancer's Handiwork
Lets Mage heal the undead
Block till Mage dies.
Mage
Mastery of the Vampire
Increases the danage by 20%; 40% of damage converts to life
Block till Mage dies.
You
Penetrative Thrust
Removes 17 life every 10 seconds
Hit without block.
To remove use Tiger or Panther Superblows.
You
Cloud of the Dead
Removes 420 HP in 80 seconds
Trip to Magish
Monsters
Magic
To remove
Royal Hound Skeleton
954 hp x4
Mage
1718 hp
Leader Hound Skeleton
1591 hp x3 in location
Mage
N
ecrom
ancer's Handiwork
Lets Mage heal the undead
Block till Mage dies.
Mage
Volcanic Vortex
Increases protection and damage
No way to remove. Removed after hit.
You
Penetrative Thrust
Removes 17 life every 10 seconds
Hit without block.
To remove use Tiger or Panther Superblows.
You
Rage of the Earth's Bowels
Removes 560 HP in 80 seconds
For info on how to fight bosses, click
here
.
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