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Tactics from here on change. You dont need antimagic any more, your belt should have 1 or 2 slots of charm dispersals, and res should be poison, life, giant, blood/power, in any quantities you feel safe handling.

Trip to Bone Golem
MagicTo remove
Necromancer Wraith with 1170 hp
Skeleton Sentinel with 780 hp x4
Skeleton Guardsman with 1300 hp x3 in location
Mage

Necromancer's Handiwork
Lets Mage heal the undead
Block till Mage dies.
Mage

Mastery of the Vampire

Increases the danage by 20%; 40% of damage converts to life


Block till Mage dies.
You 
Penetrative Thrust
Removes 17 life every 10 seconds
Hit without block. 
To remove use Tiger or Panther Superblows.
You

Cloud of the Dead
Removes 420 HP in 80 seconds



Trip to Magish
MonstersMagicTo remove
Mage 1718 hp
Leader Hound Skeleton 1591 hp x3 in location
Mage

Necromancer's Handiwork
Lets Mage heal the undead

Block till Mage dies.
Mage

Volcanic Vortex
Increases protection and damage

No way to remove. Removed after hit.
You 
Penetrative Thrust
Removes 17 life every 10 seconds
Hit without block. 
To remove use Tiger or Panther Superblows.
You

Rage of the Earth's Bowels
Removes 560 HP in 80 seconds

For info on how to fight bosses, click here.
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