Tactics from here on change. You dont need antimagic any more, your belt should have 1 or 2 slots of charm dispersals, and res should be poison, life, giant, blood/power, in any quantities you feel safe handling.
Trip to Bone Golem | ||||
---|---|---|---|---|
Magic | To remove | |||
Necromancer Wraith with 1170 hp Skeleton Sentinel with 780 hp x4 Skeleton Guardsman with 1300 hp x3 in location | ![]() Necromancer's Handiwork | |||
Mastery of the Vampire | ||||
Penetrative Thrust | ||||
![]() Cloud of the Dead | ![]() |
Trip to Magish | ||||
---|---|---|---|---|
Monsters | Magic | To remove | ||
Royal Hound Skeleton 954 hp x4 Mage 1718 hp Leader Hound Skeleton 1591 hp x3 in location | ||||
![]() Necromancer's Handiwork | ||||
![]() Volcanic Vortex | ||||
Penetrative Thrust | ||||
![]() Rage of the Earth's Bowels | ![]() |
For info on how to fight bosses, click here.