Definition: A battle becomes "Great" when there are 10 players on each
side (summons dont count). Players have to be of opposing races.
Great
Battle Properties: A great battle is different from the ordinary one in
several ways. Firstly, once a battle is great, you cannot call summons, steeds,
or send verditsa/rainbow creeps into the fights.
After the fight every
player regardless of the outcome gets valour.
Every player, dead or
alive, influences the strength meter that can be found on top when opening the
fight log.
Character Weight
is how much your entrance into the fight will affect the strength meter. I. E.
There is a balanced fight, strength meter shows equal for Magmars and Humans, a
level 11 player enters = your side meter goes to +53.
Max Weight
Difference is a number, after reaching which the sum of individual
character weights, nobody will be able to enter the fight. It is determined by
the highest level in the battle on either side. I. E. If the highest level is 9,
once the weight difference reaches 25 (absolute valur of the difference of sums
of individual weights across the two teams, aka |(Player 1A+Player 2A+Player
3A)-(Player 1B+Player 2B+Player 3B)|, once that difference reaches 25, nobody
will be able to enter the fight for that side until a higher level joins fight
raising the max weight difference, or just more players join the weaker side
lowering the difference while leaving the upper limit intact.
Max
Team Weight - pretty self explanatory. Set by the highest level on
that team, once the individual sum of weights reaches that number - nobody
can join on that side unless a higher level joins and sets a new max limit. I.
E. If the highest level is 5, after reaching 251 points nobody will be able to
enter. But then if a 9 enters - a bunch of new players will be able to enter
assuming the weight difference allows them to.
If there are 100 people
per side - battle becomes Epic. If 400 - it becomes a Carnage.
For
Great Battles you will be getting reputation points: Winning Great Battle 10
points, Epic - 20, Carnage - 50 Losing Great Battle 1 point, Epic - 5,
Carnage - 10
There is no reward for this reputation yet. Rumors are that
thery will be analogues of superblows, but for mages.
Commonsensical
Tips from my experience of GBs in Dwar.
1. Low levels should not be
involved in the fight at all. The most important players there are mages.
Players levels 1-6 inclusive should not be joining, they only increase the team
weight and may make it impossible for an ally mage to enter fight, or, worse
off, to let an enemy mage enter it.
2. Leading from number 1, it is
ALWAYS important to ask before entering the fight. Regardless of your
coolness, rank, level - ask the highest level player (or the one you deem most
experienced at GBs) whether or not you should enter. You may be willing to help,
but instead will spoil everything. There will be floods in chat driving you into
battle - from your warlords and the Info, but please listen to your mind
first.
3. Before even considering entering the fight realize one simple
thing: you will take up weight. Should you be in it, or will you jeoperdize the
victory? If you do decide to join - make sure you do your the best you
can.
4. "The Best You Can" includes, but is not limited to: 1. Buffs. 2.
Elixirs of Power - regardless of your fighting style, if you are not a mage -
get a few slots of them, you cannot use blood potions on mages, but power could
give you quite a bit of damage off of them; have at least 1 scroll of
resurrection in your pocket. Resurrecting a dead mage might be crucial to
winning the fight, especially if the enemy doesnt have any more mages. Get some
poison - it will serve your team even after you die. Get a slot of charm
dispersals - remove poisons (including magic!) from your own race mages, and
dont forget healing scroll s - use them immediately on the mage you just
resurrected. If you do not fulfill most of the conditions above - your
enterance in the fight is pointless and will only harm your team. Sure, you
can get 1 giant pot and 7 lifes... but what good are they when a mage will kill
you faster than you heal? Helping stronger players by playing a secondary role
in the battle is the best way to go in GBs for players 7-10 level.
5. Use
your brain. The only way to win great battles is by working like parts of a
clock - everyone is doing their own job, and aids to the victory. You may be
tempted to save slots for life potions and get more damage, but who needs that
damage if you lose, dont get as much reputation, dont get as much valour as you
could, and worse of all, help your enemy get the latter two?
P.
S. Side note. Low levels, do not be depressed. there will be special events for
us, too, where people will be either only levels 1-5, or 6-10, with 1-4 and 6-9
getting very strong reinforcements to balance the disadvantages out. Those will
have great prizes such as UyarrMO armor (helmet, sword, pauldrons), and will
bring you fun, valour, and GB reputation (upcoming).